It also shows off the way the UI's being minimised while trying to retain the essence of the original. Here's the first side-room, where you obtain your starting equipment from. There are layout changes, especially in the later sections, and also the original game shoves a few more enemies at you - Reboot is aiming to be a bit pacier, as tense and slow-burn as we remember Shock being, rather than the surprisingly abrupt reality of it in 2016. I've taken a few close-as-I-can-get-'em screenshots of both System Shock Reboot and GOG's System Shock Enhanced (whose changes are only really on the user interface and compatibility side of things), demonstrating how meticulous Reboot's recreation of Shock 1's first level is. When they say 'reimagining', just how much similarity and how much change does that actually mean? It's compare and contrast time, chums. That's another day's concern, though: right now, let's talk about the free alpha demo released to promote System Shock Reboot's Kickstarter. It's just poor old System Shock 2 that's left in the cold, as EA jealously guard the rights to the sci-horror series' most acclaimed instalment. First System Shock Enhanced, then a Warren Spector-augmented System Shock 3, and now System Shock Reboot, a total remastering of the first game. Suddenly, we have an embarrassment of System Shock riches.
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