![]() ![]() ![]() I’ll show you my workflow for model Hard Surface stuff in C4D based on my Maya knowledge. Here we don’t model the character, only all the armors part. Upgrade some tools using COFFEE scripts etc in order to be more efficient on our work especially for Hard-surface modeling.Īll the modeling is done in Cinema4D. I kinda wasted my time with the older version trying to work out it.In this Gumroad I’ll show you about 28Hrs of work on how to create an entire character image in Cinema4D, Marvelous, Quixel 2.0, Arnold Render and Nuke.īefore to start we will take time to custom C4D from scratch. ![]() Make sure to follow the Allegorithmic’s Arnold 5 version and not the older version. Still, looking forward for other work arounds, if there are any I’m generally happy with what I came up with. In MtoA, IOR is already locked when map is inserted. The reason is that I can still modify the IOR in C4D despite putting a Map into the metalness and modification also changes the final image. I reckon this has something to with the metalness parameter in C4D, but I’m not so sure. The result is not that far-off but I’ll say MtoA is better with details. I would say this is pretty close with the substance painter. I had a go in MtoA and followed the documentation for Arnold 5 ( ) and this is the result. Workflow Tutorial - Maxon C4D to Allegorithmic Substance Painter to Arnold Render Q&A - Heavy Metal - Substance Painter to C4D Arnold Render :banghead: Thank you in advance for your time/ There must be some button/setting I’m missing out. ![]() I have also copied the environment from the SP and used it to relight in Arnold C4D. To speed things up, you can see my overall problem in this image. I watched several tutorials and applied what they have showed, but I still couldn’t get it to look right. But the problem is I could not even get a 1:0.8 ratio or any decent conversion. I understand that there is no 1:1 ratio of Substance Painter(SP) and Arnold (ARN) viewport due to different algorithms. May I ask for your help in having in Substance Painter/Arnold (C4D) workflow? ![]()
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